![]() ![]() This is much faster, and there are performance tests to back that up: Canvas, which draws the characters using the element.DOM, which uses a matrix of elements to render each glyph with a customizable foreground and background colors.I have actually made a character display library for the web, Unicodetiles.js, which I have not only spent some time optimizing, but it also explores different ways of presenting the text it has three renderers: Certainly some amount of javascript is going to be necessary.Īre there javascript libraries or canvas libraries out there that fit this use case? Another technology that I am not aware of? Anyone know of any examples of websites that have done anything similar to this, so that I can crib ideas from them? I'm aware of though I don't know whether its capabilities fit this use case. But for creatures/animals and things that can move, I'm not sure what technology solutions would be most effective. Probably some of the background/immobile tiles could be loaded statically. Though not that I'm not looking to acheive this scale, I'd probably start of showing a quarter of this content or so at any time. With moving creatures, mobs, npcs and pcs. So essentially, a dwarf-fortress map in the browser: I'd like to build a webapp for my game website that involves using text characters to represent animals and people, and have them move around on map squares with independent (server driven) AI.
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